Import & Data Output

In this short but important phase of our journey, you will import the eroded planet surface into Fractal Terrains and output our planetary data. You will also select and focus on an area of interest for our regional map.

Start Fractal Terrains
File >> New World, Type = Binary File

Choose Elevation File (button) and navigate to your eroded .mdr

Another window will appear with several fields.
These will already contain the correct information so you will merley have to
click "OK"

In the next window, which we've already seen, you will now
click "NEXT"

Now you can behold our new planet in all of its eroded glory.

At this point (if so desired) you will want to fine tune your climate, temperature and rainfall using Paint Tools or Global Lower and Global Raise. I will assume previous knowledge of these methods and not go into detail on those points. When it is looking good you can output our graphics.

Included in the is a file called "israh_climate_color.bmp". This is a file I created using tips from the Terraformer manual which is now included with Fractal Terrains.
To load this file go to
Map >> Show Other Shader >> Show Image Climate=Load Image and
navigate to israh_climate_color.bmp. Then press "OK"

Set your projection at Equirectangular; scale 0.5. The map should fill the screen at this scale.

Save this view:
View >> View window >> Save current view >> Name=Planet View 1

In the Lighting and Color Panel be sure that any shadow are set to "NONE" In the Intensity Tab

Choose a solid dark blue for Sea;
Sea Level and Lowest Depth in the Altitude Tab as well as Shaded=Unchecked in both Land and Sea.
Click "Apply" and close the window.

Save out a colored climate overlay at the same width as our Wilbur overlays which was 5000px. If you chose a different size then use that # as the width and half that for the height.
File >> Save As >> File Type=bitmap, Name=planet_climate.bmp >> width=5000px, height=2500px

To output a sea mask for use in Photoshop, go to Map >> Lighting and Color, change both land colors to black and both Sea colors to white making sure again that no texture shading takes place. Save this color scheme as "Mask" in the Select Coloring Scheme tab. Hit "Apply" and close the window.
File >> Save As >> File Type=bitmap, Name=FT_planet_mask.bmp >> width=5000px, height=2500px

Reload the climate color image and change the projection to Orthographic in
Map >> Change Projection window.

Save this view:
View >> View window >> Save current view >> Name=Planet View 2

Now you should have something like this except without the terrain shading for our purposes:

Now use the Globe Navigation tool to find an interesting area of the planet to focus on for the regional political map. Once you find it, zoom in to about 0.15 in your Map Projection window.

Save this view;
View >> View window >> Save current view >> Name=regional view 1

Now you will output the data for use in our regional map in the form of a climate color overlay and a Wilbur .mdr.
The sea color is not vital here as long as it is solid for ease of selection later on.

You could possibly go as low as half the width and height shown below and still achieve great detail. I prefer to create a very large original and output at half size for a polished look. I am going to use the check-box "keep main window proportions" but you don't have to. The important thing is to keep the settings consistent. If you prefer to include a graticule on the regional map it should be added now and output over a white background for easy selection using the same parameters as shown below.

File >> Save As >> File Type=bitmap, Name=region_climate.bmp >> width=5000
main window proportions=checked

File >> Save As >> File Type=Wilbur MDR >> width=5000
main window proportions=checked

This would be a good time to turn on the terrain shading, add a cloud overlay (covered in the Terraformer manual) and output a globe-spin image sequence. Instead, I am going to use a different globe overlay approach which I will go over later on in the tutorial.

Save the document and close Fractal Terrains.

Proceed to Wilbur Part 2 >>

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