Amberia

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The Republic United of Amberia and Eilän
Vƕlksreiki Amberjis und Eilins
República Unitsà de Amberia e Illeslàn
Flag of Amberia   Coat of Arms of Amberia
Flag of the Republic Grand Seal of the Republic
State Motto Virs, Selei, Sororihs
 • Hallish Strength, Virtue, Sorority
State Anthem Þlauhs Rabins
 • Anglis {{{nation_anthem_ingliz}}}
Where in the world is Amberia?
Official language Cheltic, Vaixellan
Founding Date 7554 RH
Demonym Amberian
Government
 • Type
 • Queen-Elect

 
Federal Parliamentary Republic
Margarete äv Iinstr

Capital Aschgæt
Administrative Divisions Over 50 clan holdings, free cities, and autonomous administrative regions.
Largest City Aschgæt
Area
 • Total
 • % water

 
311,215 km² ( sq mi)
 %

Population
 • Total
 • Growth Rate
 • Density

 
33,297,086

106,990/km² (/sq mi)

GDP
 • Total
 • GDP/capita
 • Growth Rate

 


 %

Currency

Reiksmark (ℳ)

Time Zones yourinfo
(AMT )
Trigraph AMB


The Republic United of Amberia and Eilän (Cheltic: Vølksreiki Amberjis und Eilins, Vaixellan: República Unitsà de Amberia e Illeslàn), commonly known as Amberia, the Republic United and the R.U.A.E., is a federal parliamentary republic encompassing those islands in eastern Anaria commonly known today as the Cheltic Isles: Great Amberia, Elshavn, and Alaria. It shares maritime borders with Hallis and Auresia to the west and Helreich and the United Royal Provinces to the north.

One of the pioneering forces in the Industrial Revolution of the 7300’s, Amberia quickly rose to prominence in Anarian politics, bringing it into conflicts with neighboring states. By the end of the Tandem Wars, Amberia had become one of the strongest nations in Anaria and a leading force in world affairs. Her influence can be observed in the cultures and legal systems of many countries, and the native language has been used as a Gothan lingua franca. Although eventually victorious, the devastation caused by Pan-Anarian War left the country in ruins, and the monarchy in a sufficiently weakened state that the last Queen was forced to step down in 7553, leaving the nation in the hands of an interim government that would soon evolve into a parliamentary republic.

Recovering from the ravages of war, Amberia’s economic power is not quite what it once was, but it still ranks among the highest in the world. The country has a very high standard of living — one of the highest in Gotha — and is an important experiment in the development of a comprehensive social security system. Amberia has been the home of many influential philosophers, writers, scientists and inventors, and is one of the foremost matriarchies in the world.

Contents

Etymology

Amberia is a corruption of Ambesia, which itself comes from Ambesii, the catch-all term for the barbarian Orkanan tribe that would take over the region. Eilän, meaning land of the isles, is the most-commonly used descriptor of the region formed by Elshavn and Alaria, but it can also be applied to the Cheltic Isles as a whole. The latter is most often done by nationalists.

History

See also History of the Cheltic Isles

The history of the islands goes back almost to the advent of writing itself, beginning with the rule of the ancient Cheltai in the Bronze Age. By the time of the Orkanan Realm of Stoldavia, the islands were populated by some of its various client states, and they soon found themselves a trading hub of the ancient world. Rocked by war and famine during the Migration Period – following an invasion by a central Anarian conglomeration of tribes known as the Equitae – the subsequent destabilization would create a power vacuum, allowing the Ambesii, a people from the north of Great Amberia, to establish a kingdom based around the castle of Rabnhal on the shores of Lake Jovæn. Weakened by its rivalry with Auresia, this kingdom would in turn fall to the invading Grön Aldsay, leading to centuries of volatility and instability. By 6972, however, both Amberia and Eilän had been unified: Great Amberia was ruled by a cadet branch of the Aedelant Ambroþrings, and a grand Kingdom of Illeslán had brought together the various pirate cities of Elshavn and Alaria.

The Siege of Eilekis in 6960 was a pivotal event in the formation of a unified Eiläner kingdom.

In 6974, the Amberian child-princess Aurahi would die of the plague, ending Ambroþring rule. The closest female cousin was Isolde IV äv Iivnhal, the Fyrst ätte Sirlingr, and but Aurahi’s closest relative was Agustí, the son of Monserrat (the first Queen of a united Eilän) and Aurahi’s (deceased) older half-brother, Aleþéus. The dynastic disagreement, in addition to a long-standing dispute involving the rights to the rich, sugar-producing Vichtstriu region, led to the War of Amberian Succession when Isolde crowned herself at Rabnhal. The following years were witness to devastating warfare, a violent peasant uprising, and the beginnings of a rise in nationalistic feelings following the entrance of other countries into the conflict.

The war ended in 6998, when both parties accepted as compromise candidate Adelædis the young ruler of Ætt Ajingr. As the war and sickness had devastated Roser's family, Adelædis was also, by the laws of both nations, her heir, and she inherited Eilän only a few months later. Adelædis and her successors styled themselves as Princess of Great Amberia and Queen of Eilän; the islands would remain separate political entities for years to come.

The advent of political unity lent a stability to eastern Anaria that had not been seen for seven hundred years. The personal union, ruled by the Ajid House of Ajas (and later its cadet branch, the House of Ajas-Anstegen) from its inception until the dissolution of the monarchy, would oversee both the most tumultuous and prosperous periods of the Isles’ history.

A stylized depiction of an Eiläner pirate. Piracy in the Straits was a very real threat well into the eighth millenium.

Though described as “physically weak” and “sickly,” Adelædis I was possessed of ambition and a will of iron. To escape the stifling atmosphere of tradition and corruption at Rabnhal, she proclaimed the ancient town of Aschgæt the new seat of government, but it was at Rabnhal that she produced the Adelædic Code, a series of laws combining the religious guidelines of the Faith with Hallisian case law that streamlined and centralized authority and removed many of the regional redundancies that had cropped up over the centuries. This code is still the basis of Amberian law today, and was the first step in the gradual concentration of powers that would lead to the absolute monarchs of the Tandem Wars and beyond.

Colonialism was one of the direct results of this centralization. Though beginning to think of themselves as “Amberians” or as “Eiläners”, the fierce individualism that was their heritage was meant that this was an increasingly bitter pill to swallow, prompting some to depart to parts unknown. New technologies meant longer voyages: what would become New Amberia had Amberian settlements by 7300. These settlements were still loyal to the Crown, but distance meant that they were free in all but name. The influx of resources and the establishment of new trade routes from these would help kickstart the Industrial Revolution in Amberia, and was an important step in launching the country to the world stage.

The Modern Era

The Cheltic Isles.
The Cheltic Isles.

The end of the Tandem Wars meant that Amberia stood as the unchallenged mistress of the Straits. What followed was an intensification of colonial aspirations in the Far East, as the monarchy under expansionist queens Adelædis X and Adelædis XI sought to tighten its grip ever further on all aspects of the country. Government chartered firms such as the Iijners Group were given regional trading monopolies and free reign to do whatever it took to maintain themselves, and Crown-sponsored institutions such as the Gymasium at Eilekis would make sure that Amberia would always be on the bleeding edge of technological and cultural advancements.

The eruption of the Pan-Anarian War left significant parts of the country in tatters. Large parts of the population were denied even basic amenities such as water, heat, and shelter, and the lackluster governmental response led to widespread but self-contained disturbances, as the fallout of the war had only exacerbated the gap between the rich and the poor. Political movements, whether radical or not, saw their memberships soar, and, bolstered by this support, began their own campaigns of sometimes violent civil disobedience. Yielding to the pressure, Queen Marianne abolished the monarchy in 7553, leaving power in the hands of an interim government composed of members of the Estatsþingi, the Amberian Diet. Officially an assembly of elected representatives from the three Estates (clans, merchants, and peasantry), in practice it was totally dominated by the clans, and they now took steps to enshrine themselves in power for good, introducing a new constitution and proclaiming the formation of the Republic United, an oligarchic system with power concentrated in the hands of the clans.

The first election for the position of Queen-Elect broke down when the Ølings forced through their chief Adri äv Taxo, leading to the withdrawal of many clans and prompting disaffected elements to meet in order to overthrow the new government. They were, however, discovered, and their leaders executed publicly by firing squad. This was the straw that broke the camel’s back, and large parts of the Empire rose up in revolt in 7554. Violent and costly, the Amberian Civil War saw the government defeated by 7555, but the rebel war effort had never been united by a clear goal, and radical groups soon found themselves at odds with the more powerful moderate faction. By 7559, the fighting had largely died down, with the moderates emerging victorious, instituting a so-called Second Republic largely modeled on the first.

The current Queen-Elect is Margarete äv Iinstr. Chosen by a two-thirds majority after the death of the first Queen-Elect, Talei äv Zsü und Þenn, she is considered a competent, if aloof, ruler. Many of her policies are centered around recapturing Amberian hegemony, and funneling the simmering aggression in her nation towards colonial and mercantile pursuits.

Geography

See Geography of the Cheltic Isles
See Fauna of the Cheltic Isles
See Flora of the Cheltic Isles

The home islands sit in close proximity and atop of a major Gothan fault-line — the surmised meeting place between the Anarian and Stoldavian plates. Earthquakes are a fact of life, especially in Eilän, but the islands have no record of volcanoes in their inhabited life. Geological activity has lent the Isles a rugged character, full of rough, rocky hills and remnant volcanics. The most impressive of these is the Nibelhorn range in the north of Great Amberia. South of that, the land tends to small forests and grasslands.

The colonies are, of course, more varied, with many having been established along the edge of the great R’dunian plate. In Carolina especially, volcanoes are a constant threat.

Climate

With few exceptions, the home islands experience a temperate maritime climate, with cool summers and mild winters; the highest peaks of the Nibelhorn are alpine, and the very south of the isles see something more akin to a savannah. The average temperature fluctuates between 13 and 20 degrees celsius, and they typically see less than 115 centimeters of rainfall per year. The colonies are as much as 12 degrees warmer, and receive far more rainfall. Tropical climates are common.

Politics

Margarete äv Iinstr has ruled the Republic United since her election in 7563.

See also: Government of Amberia

The Queen-Elect is the official head of state and head of all government institutions, and serves for life. She is chosen by the members of the Amberian national assembly, the Reiksþingi, by secret ballot from amongst the members of said body. Though not by any means a figurehead, her relationship with the assembly is symbiotic: she can do “nothing without them, just as they can do nothing without her.” The Queen-Elect is assisted by the six members of the Small Council, who are appointed by her and ratified by the Reiksþingi. The Small Council serves as her most immediate advisors and as extensions of her will. The offices that compose this council are:

  • The Chancellor of the Empire
  • The Chancellor of the Exchequer
  • The Foreign Secretary
  • The Home Secretary
  • The Minister of Defense
  • The Minister of Justice
The Senat, where the Reiksþingi holds its meetings.

The Amberian government is oligarchical: around one-third of seats in the Reiksþingi are offered to members of the peerage or their appointed representatives, and the body as a whole is only open to women above a certain income or status, and only those same women may vote. The highest judicial body, the Hauhtscuria, is composed of the seven most senior members of the Reiksþingi.

The peerage in Amberia has very real political power. In addition to having a say in government, the nobility also serve as the executives in their respective lordships, which have largely remained unchanged since before the end of the monarchy. Elected mayors serve as the liaison between the lords and the common folk, and are the political voice of the latter. In major cities, mayors are often women of wealth and status, but in the smaller towns and villages, they are chosen via universal female suffrage.

Foreign Relations

Main Article: Foreign Relations of Amberia

Amberian foreign policy is expansive, and focused around maintaing her status as a world power via the promotion of commercial relationships, the expansion of her colonial empire, and the preservation of the status quo. While politics and commerce are usually kept separate, she is unafraid to use her wealth, industrial clout, and, if need be, the threat of military action to influence the direction of world affairs. The preference, however, is for peace.

Military

Main Article: Reikshansa

Administrative Divisions

A map of the various administrative divisions within the Republic United

Although the Cheltic Isles are split into six broad geographic regions, for political purposes, Amberia is split into a hodgepodge of clan holdings, so-called Free Cities, and autonomous administrative zones. In many of these, the members of the hereditary peerage – over 300 strong, with holdings ranging in size from as big as a province to only a few villages – possess a substantial amount of political authority. Colonies that do not have homeland status are arbitrarily split and organized into broad administrative regions; unless given over to a member of the peerage, each of these are controlled by a governor appointed by the Queen and ratified by the Reiksþingi.

Amberian Empire

For a more detailed overview of the empire, see each colony's specific page.

The Amberian Empire (Cheltic: Ambeschesreik) is a thalassocracy comprising the dominions, colonies, protectorates, mandates and other territories ruled or administered by the Republic United. It originated in the early eighth millenium with those overseas settlements and trading posts established by citizens fleeing from the United Kingdom's increasing centralization. Since then, it has risen to become one of Gotha's foremost global powers, covering around 11 million square kilometers. Its position as a key player on the world stage means that Amberian political, legal, linguistic and cultural influence is widespread; Amberian estimates claim that, by itself, the Empire officially holds sway over more than 105 million people, while observers from the rest of the world would put that number slightly lower, at around 97.5 million.

Amberian propaganda maintains that the Empire is a force for good, a civilizing agent in a world drowning in the darkness of ignorance. While outside sources may call it unwieldy and arrogant, pointing to the country's inability to quickly reconstruct its overseas domains following the country's two major conflicts of the 76th century, the Empire is a source of intense national pride, and ever since the events of the Pan-Anarian War, has been seen as vitally necessary to the survival of the nation: without the sheer weight of resources and manpower, the argument goes, the metropole would have fallen to the United League advance. As such, public opinion is intensely in favor of colonial expansion and development, particularly in D'Runia and along the Kaartu and Vishari Seas. The conquest of these territories is viewed by many Amberians - many even in government - as the country's manifest destiny.

Rather than a homogeneous collection of colonies, the Empire is a hodgepodge amalgamation of territories won by conquest and settlement and economic dominance. The formal composition of the Empire is as follows:

  • ?

Alongside the formal control it exerts over its own colonies, Amberia's position as a leader in world trade means that it effectively controls the economies of many countries. Characterized by political theorists as an Informal Empire, the most obvious example is Hayrand, but there are other countries, mostly located in southern Anaria and the Far East. These include:

  • ?

Economy

A view of the capital Aschgæt from the bay.

Agriculture

Agriculture in Amberia proper is concentrated in the southwest, whereas in Eilän, Alaria is the more rural of the two islands. Sugars and fine wines are produced throughout the Cheltic Isles —with the notable exception of Elshavn — and Alaria in particular is renowned for the native Þrubilo grape.

The Empire is rich is hardwoods and softwoods and natural fibers, and has become in recent years a huge producer of rubber — Ayatavantin in particular is known in the popular consciousness to be dominated by colossal rubber plantations. This is somewhat of an exaggeration, as coffee, fragrances, and spices are also produced in significant quantities.

Mining

Amberia is rich in stone of all sorts, and is an important exporter. Mineral-wise, significant nickel deposits are scattered throughout the colonies and the motherland, and the iron mines of New Amberia are extensive. Elsewise, though, the Empire is short many of the materials needed to run an industrial nation, and so imports much of what it needs. The Reiksþingi has only recently begun to consider a motion to expand the Amberian presence around New Amberia, and the Iijners Group has started to look for resource-rich, weak nations to sign preferential trade agreements in order to decrease reliance on foreign imports of basic resources.

Manufacturing

Industrial centers like Eilekis on Elshavn are important cogs in the world network.

Industry is very much focused on the home islands. Home to extensive maritime and aerial shipyards, mills and plants of all sorts, Amberia numbers among the most industrialized places on the planet, even after one factors in the devastation experienced in manufacturing centers such as the Naurþmark. Amberian-made products are exported all throughout Gotha, and though at first manufacturing culture focused on reducing costs, there has been a recent emphasis on quality, as well, in order to compete with the other Anarian industrial powers.

Science and Technology

Amberia’s achievements in the sciences have been significant, and efforts at research and development form increasingly integral part of the economy. Amberian scientists have made important contributions to physics, chemistry, physiology, medicine, and microbiology, to name only a few. More scientists from Amberia have won the prestigious Zsiiman Prize than scientists from any other country, even after the contest became an international one.

Amberia has also been home to many influential engineers and inventors, and the nation is especially known for its advances in flight and airship architecture. It has, however, made many other strives in steam, electromagnetic, and clockwork technology.

Transport

All major population and industrial centers in the Cheltic Isles and in New Amberia are connected by rail, and Aschgæt is in the process of building one of the world’s first metro systems. Automobiles are the purview of the rich; normal citizens get where they need to go via horse, carriage, bicycle, or foot. Transportation to and from the colonies is done by sea or by air. Goods and cargo stay on the ground, usually, and are shipped on canals or in massive steam-tankers.

Trade

The Cheltic Isles are leaders in international trade, and take a laissez-faire approach to the economy. Aschgæt is an important hub in finance, and Amberia is a significant creditor nation. Many products from the Empire, on the other hand, must first go through the motherland before being placed on the international market, and the regional trade monopolies of chartered joint-stock companies like the Iijners Group still hold.

Slavery

Slavery is illegal in the Cheltic Isles, although indentured servitude is common. Although slavery is theoretically illegal in the Empire, as well, it is still practiced in many protectorates and dominions. What authorities do enforce, however, is the moratorium on selling slaves on the international market.

Demographics

The capital Aschgæt is known as much for its cultural scene as it is for pioneering New Age architecture.

Taken as a whole, the lands that comprise the Amberian Empire are home to a little over 97 million individuals (at least, according to international agreement – see Amberian Empire above). Over a third of these live in the Cheltic Isles, and many attribute the recent increase in emigration to the colonies as a result of overcrowding in cities and industrial cities. The most populous city is the capital, Aschgæt, with over 4,500,000 inhabitants. The next city in line, Eilekis, boasts only a fourth of that.

There is a significant Dölmer minority in the northern reaches of Elshavn and in the Naurþmark, and the island of Zsäre in the west of the country is predominantly Emther. Elsewise, the motherland is predominantly Cheltai. The colonies boast a mixed ethnic makeup: in addition to the Cheltai, the Empire is home to Azix, Pequatl, Hueiwei, and Ir’ust.

Culture

A scene from the gardens of the Royal Palace. Architecture during the monarchy emphasized so-called "Classical" hallmarks such as domes and arches.

Main Article: Culture of Amberia

By contrast with most Anarian economic and industrial powerhouses, the islands are staunchly matriarchal. It is perhaps the Republic United’s defining trait, and the Isles have been this way for thousands of years. Descent is calculated through the female (often a source of confusion for international marriages); until a recent edict, men were not even given last names, instead being identified via matronymics. Amberian women are often described as aggressive, domineering, and sexually promiscuous by the inhabitants of other nations. Although there is some truth to this, when it comes down to it, martial traditions aside, Amberian women are no different than any other women; they merely take for granted the freedom that power brings. It remains to be seen how successful the growing masculism movement will be in the creation of a more egalitarian society.

Looking out over the lake from the walls of old Rabnhal. The proper maintenance of old landmarks has become something of a cause célèbre in recent years.

Unashamedly urban in its outlook, the idea of “The City” dominates Amberian social consciousness, and to find evidence of the bourgeoisie’s rising power, one needs look no further than the inclusion of the rich into the governing classes. By contrast, the colonies are mostly rural, ruled by an elite Cheltai minority who own the vast majority of the land and aren’t shy about flaunting their power. The government’s disregard for native land ownership has created a landrush mentality amongst settlers, and this, in turn, has led to clashes with indigenous populations. Though society is not so stratified to render upward mobility a fiction, the gap between the rich and the poor remains large, and daily grows larger.

Language

See also: Cheltic See also: Vaixellan language

The country has two official languages. Cheltic – the name harkens back to the ancient language of the Chelts (known as Old Celtic) – is considered to the oldest extant Achtlic language, as well as the only living example of the Eastern Stoldavic language family. It is known for its rich system of declensions and its many archaic features. Vaixellan is a Dragaric language commonly spoken in ____, and is the official language of Eilän.

Religion

Main Article: The Faith

Although no religion is officially endorsed, the Faith is deeply ingrained into Amberian consciousness, and during the monarchy, one of the Queen’s official titles was Defender of the Faith. Eilän is home to a large Erecund following. Though once popular, lingering resentment with Helreich and the majority dislike of Häverism has led to a decline in the practice of Stellist-Orkanan. Erecund missions commonly travel to the colonies, though how successful they have so far been in converting the populace is debatable.

Education

Education is compulsive for all children of both genders above the age of five, and the Amberian public school system guarantees access to at least basic schooling for even the poorest of peasants. Those with status or money typically send their children to privately run institutions, where they are, according to popular rumor, molded into future civil servants and colonial administrators. The best universities, such as the Gymnasium, are private, as well. It is common for students to either postpone entrance into university or take time off to complete their military service.

Cuisine

Amberian cuisine is varied, and is particularly famous its seafood dishes. Wine is a very important part of the culinary tradition, and Amberian wine has been known since ancient times for the sweet and sparkling wines produced from the endemic varietals.

See Also

Anaria  Anaria portal

Notes

References

   Amberia   
General Flag of Amberia, Republican Seal, Cheltic Isles, Amberian Empire
History Orkanan Realm, Rulers of Amberia, Pan-Anarian War, Amberian Civil War
Culture and Society

Languages: Cheltic, Vaixellan, Stoldish, Hallish
Religion: The Faith, Lazarianism, Erecund
Culture and Society: Nobility of Amberia, Amberian Clans, Reiksmark

Government

Institutions: Queen-Elect (executive), Small Council (executive), Reiksþingi (legislative), Hauhtscuria (judicial)
Political parties: Political Movements in Amberia

Military

Equipment: Weapons, Combat Vehicles, Ships
Prominent legions: I Fulminat, XI Hroþeigs, LXVII Andujas
Orders and Decorations

Famous people Historical: Genofevis Daudeiþa, Adri Konak, Aje-Kateriin I, Niklazs Attenberg, Talei äv Zsü und Þenn
Current: Margarete äv Iinstr, Valæri Iijners, Jræa äv Jiirstädt, Lizsbet äv Schvys, Gudrún Chihsel, Sibylle de Veihs
Geography

Features: The Nibelhorn, The Straits, Vizsi River, Lake Jovæn
Regions: Great Amberia, Zsäre, Eilän
Cities: Aschgæt (capital city), Eilekis, Iinstr, Viijnstadt
Major Clans of Amberia: Ajingr, Ambroþringr, Aningr, Ølingr, Gudringr, Hjófalingr, Mýrlingr, Sirlingr, Ynglingr

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