Kamura

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Empire of Kamura
ᠵᠠᠷ‍ᠦᠮᠺᠠ ᠢᠦ‍ᠲᠠᠻᠠKhatuni Kamuraav
Flag of the Kamuran Empire   Imperial Banner
Flag of the Kamuran Empire Imperial Banner
State Motto Keija'nin Yotte (By the Hand of Keija)
 • Anglis {{{nation_motto_ingliz}}}
State Anthem {{{nation_anthem}}}
 • Anglis {{{nation_anthem_ingliz}}}
Where in the world is Kamura?
Official language Kamuran
Minority languages Hwando, Samzayid Languages, Yan-Xiang Languages
Founding Date 6667 RH / 1 SK
Demonym Kamuran
Government
 • Type
 • Khatun
 • Dayika

 
Matriarchal Empire
HSM Kikia Hosha Sakura
XXX

Capital Shuido
Administrative Divisions 8 Integral States (Jotan)
Largest City Shuido
Area
 • Total
 

 
1,349,045 km² (520,869 sq mi)

Population
 • Total
 • Density

 
72.4 million
53.6 per sqkm

GDP
 • Total
 • GDP/capita
 

 
1.49 billion
20.5

Currency

Koku

Time Zones KZ (Kamuraavan Zamme - Kamuran Time)
Trigraph KKM


The Empire of Kamura (ᠵᠠᠷ‍ᠦᠮᠺᠠ ᠢᠦ‍ᠲᠠᠻᠠ / Khatuni Kamuraav), known colloquially as Kamura (ᠷ‍ᠦᠮᠺᠠ ), is a nation situated on the islands of the Kamuran Archipelago and spread across various adjacent areas of Western Davai. Kamura, counting it's integral heartlands which include the isles and nearby coasts, has an area 1,349,045 km² and a population of 72.4 million. The 'Home Islands' of Kamura form a long chain that strands the gap between the Kisaga Peninsula and the Janbian Peninsula separating the Samu and Sensumi Seas, around which most mainland ports of Western Davai are placed, from the open waters of the Shangti Ocean. As such Kamura's position grants it exclusive, uninhibited access to the Shangti Circular Current which gives it a significant trade advantage in the region and has fostered the development of one of Gotha's most preeminent maritime nations.

Kamura is considered to be a newly industrialised country, though industrial processes have been in practice as early as the 7300's as a product of technologies acquired from Ithrien. Kamura has a GDP of 1.49 billion which ranks it as one of Gotha's largest economies. It maintains it's longstanding monopoly over Tran-Shangti trade and Kamuran commerce dominates West Davaian markets. It's standard of living has increased dramatically in recent times and it's armed forces have modernised to a significant degree with it's navy once again being one of the most capable in Gotha.

According to the Kamuran Calendar the current year is 914 SK (as of 7580 RH).


Contents

Etymology

The name of Kamura takes after the Kama, ancient god-queens who were deified by the Muurvan Civilisation during the first era of advanced Sriaav culture in the region.

History

Prehistoric

The large scale Yaemic migrations that occurred between 5000-4000BP brought sizeable numbers of Central Davaian people, westward across Davai. These migrants reached as far as what would become the Kamura Isles though it is unclear how they reached the islands themselves. Whereas on the mainland Yaemic settlers were assimilated overtime into Davaian ethno-cultural groups, the early Sriaav people were able to establish themselves in Kamura. Due to the temperate climate and successful assimilation of pre-existing natives, the Sriaav were able to survive as a unique cultural entity and developed agriculture early on.

Ancient Era

Main Article: The Early History of Kamura

Known as the Muurvan Era, this began with the dawn of recorded history on the Kamura Isles and is marked by the rise of a civilisation of the same name, the earliest of the Sriaav civilasations. The nature of Muurvan society is not fully understood despite their attempts to record their existence. It was understood to have risen as a complex agricultural society focused on the large core islands of Ichisa and Kamura proper and through the course of the era, exported it's culture and practices across the Sriaav inhabited world, including all of the Kamuran archipelago. Beyond it's core though it is believed that Muurvan was quite decentralised with tribal leaders on the peripheral islands effectively maintaining their sovereignty. Despite this limitation, it is clear that during this era the practice of Kama veneration was becoming a centrepiece of Sriaav culture. The Kama was the first manifestation of Divine Queen-ship, in the form of a young woman who was nominated as the chosen representative of an ancient fertility goddess. Though the core isles were consolidated under one Kama, the less integrated polities are known to have nominated their own Kama during the later Muurvan Era. This situation however would not last and the rise of Muurvan's successors would bring about a unification of all the Sriaav under one true Kama.

Middle Era

This was the Hanayakaav Era, an era marked by the rise of the Hanayakaav dynasty, a thalassocratic house that established a dynasty of divine queens lasting centuries. With their wars of ascension the Hanayakaav reforged the office of the Kama into a throne upon which true Empresses, referred as a Khatun, sat. No longer were these shy young girls used as mere figureheads but women who were trained in the use of power and influence to guide the hearts of her subjects with the backing of her house's monopoly on sea trade and the Kamuran fleet used to regulate the flow of goods between the islands and the outside world. When needed the thalassocracy could choke rebels on outlying islands by cutting off their ports and denying them access to luxuries beyond their islands. The Hanayakaav used their sea power to maintain a choke-hold on access to their ports and managed to contain the naval ambitions of successful mainland empires based in Yan and Xian. At a time when land routes between Davai and Raia were difficult to traverse due to thick jungles, rugged terrain and brigands, moving goods by sea was considered relatively safe. With this reality, favourable geography, trade monopolies and maritime expertise, Kamuran ships under the Hanayakaav accounted for most ferried trade traffic between West Davai and Raia, connecting traders from as far afield as Ithrien to Yan and the various South Shangti trade hubs.

Hanayakaav maritime achievements also included pioneering new trade routes that lead to the Kamuran expeditions to Altaia and the establishment of Sriaav settlements on the Eastern Seaboard of the continent, facilitating a procurement of new trade goods like Tomatoes, Chillies, Chocolate and Tobacco that had never been seen in Davaian markets before. By the 7300's RH the Ithrieni Industrial Revolution was well underway and Kamura's access to a varied host of sought after goods from Davai and Altaia ensured that Kamuran merchants could successfully barter with Ithrien in exchange for new technologies and know-how.

Modern Era

The later Hanayakaav Era was marked by a break in the fortunes of Kamura, with the rise of expansionist colonial powers based in Anaria who began an encroachment on the Shangti Sea and Kamuran trade routes. Though the Kamuran navy maintained a premium on naval access to West Davai due to it's proximity and geography, the alternative of Anarian clippers was made available to Altaian and Raian ports, reinforced by the might of Anarian navies and breaking the Kamuran trade monopoly. Along with this several of Kamura's trade partners were also able to commence production of many of the luxary goods that had become the staple of Kamuran sea trade following the eventual leaking of key trade secrets and increased smuggling and piracy. With increasing economic hardship, the rise of print media and perceived social inequality at home, the cracks were starting to show in the regime. Various peripheral states and rebellious sections of society started to challenge the Hanayakaav's hold on power. Outer islands and overseas colonies that rose up in revolt could now bank on Anarian clandestine support to resupply them and privateers and corsairs were utilised by both sides to harass opposing fleets against of backdrop of incresing disorder in the Shangti Sea.

Following the loss of the colonies of the Altaian Reach, the game was up for the Hanayakaav and a mix of social unrest and loss of confidence by the military and the keys to power led to an engineered coup, called the 'Kamuran Revolution' toppling the old dynasty and replacing it with an elected Khatunate that selected potential leaders from the matriarchal institutions that had built up tremendous influence and power in Kamuran society, the Deyan and Jiran. Under this model the tradition of Divine Queen-ship continues as Kamura progressively recovers from a period of instability to reassert it's power in the region and restore old glory.

Geography

Topography

The Home Islands of Kamura are located on a volcanic island arc that stretches from the Kenhara and Ikhisa islands located in the north, a short distance from the Kisaga Peninsula across the Samu Sea, through the Hanhara islands that form the backbone of the archipelago moving south till one reaches Senoka islands located west of the Janbian Peninsula. This chain of islands separates the Samu and Sensumi Sea from the open waters of the Shangti Ocean allowing access only through heavily patrolled straits between the Kamura Isles and the nearby peninsulas. The typical topography of the islands is generally rugged in the interior with most settlement and agriculture taking place on coastal plains and in valleys. The Greater Kenhara Islands are the only islands in the chain that have predominantly flat terrain.

The Empire of Kamura also occupies adjacent portions of the Kisaga and Janbian Peninsulas as well as the Hwandeon Islands in the Arctic Straits and the Zukhnan Islands near the Furong-Baihe Coast. These have variable topographies though most of these regions also have uneven terrain with most populations residing on the coast.

Climate

A major volcanic eruption occurs in Kamura at least once a decade.
Hot springs are a calmer expression of Kamura's lively geology and popular bathing spots.

The climate of Kamura varies greatly from the north to south though most of her territories sustain an average temperature of between 15 and 20°C and average rainfall between 115 and 155cm throughout a Tireal cycle. This makes Kamura and her environs a relatively pleasant place to live climatically with most of the country enjoying a subtropical climate ideal for a society based on high intensity agriculture. The northernmost territories of the country consisting of the Hwandeon Islands and the coasts of Nyokha has a fresher temperate climate cooled by ocean currents from the Arctic. The Southern reaches of the country around Senoka and Janbian regions have a tropical climate fed by warm currents flowing up from the equator, and have steamy jungles on land and vibrant coral reefs offshore.

The flip side of being located in a subtropical zone however is that central and southern Kamura occasionally gets hit by cyclones which have been known to cause horrific damage to urban areas and infrastructure and great loss of life.

Geological Activity

The Kamuran Archipelago is geologically active along its length and has hundreds of volcanoes mostly along its west coast that erupt from time to time. Despite the danger, farmers who live near the volcanoes insist the ash from the eruptions keeps their soils rich and fertile and leads to good crop yields in subsequent years. This folk rumour has been investigated by Kamuran and foreign researchers and they have concluded there could be some truth behind the farmers' assertions.

The region also has a long history of ground-quakes that are feared for little good comes of them and they often strike without warning. Sometimes if these ground-quakes strike coastal areas they can be followed by a Tsuname, where the sea retreats back before surging forth with tremendous force, swallowing up much land and taking many lives. Researchers in the field of Jishin-gake (Seismology in Hallish) have understood that thousands of small quakes occur in Kamura each year, most unnoticed by all but the most sensitive detection devices and have surmised that it is as if something is grating against the ground somewhere beneath the surface of Kamura producing vibrations. The Jishinan have been commissioned by the Khatunate to try and develop a way to predict large quakes and warn the public of impending disasters.

Biota

Due to its mild and lush climate, Kamura and most of it's territories have abundant foliage cover and host many different varieties of plants which contributed to the rich variety in ecosystems to be found in different areas of the country. The fact that much of Kamura exists on an island chain has led to a high number of endemic species developing on each major island. Their is great diversity between her outlying territories also. The Nyokhan Boreal Forests in the far north are highly divergent from the Janbian Jungle in the tropical south and provide completely different ecological niches for their respective species.

Representatives of all major animal groups can be found somewhere in the Empire including thousands of bird species and hundreds of different species of mammals. Some of the many thousands of species found in Kamura include bears, pandas, wolves, tigers, leopards, monkeys, apes, many ungulates including deer, pigs, buffalo, tapirs and birds such as pheasants, parrots and raptors.

Government and Politics

The Empire of Kamura has a model of government that has power vested in an Empress, given the native title of Khatun and is itself an ancient office dating back as far as the late Muurvan Era. For centuries the Khatunate had been restricted to the female line of the Hanayakaav dynasty however this has not been the case since the Kamuran Revolution. Subsequently the Khatun has obtained her office through a meritocratic system which selects a worthy successor though one of two matriarchal power structures collectively called the Matriarchal Compact (Deyanrengi). The first of these powerful female organisations is the Jiran who are a martial class of female warriors that can trace their origins all the way back to the bodyguard of the Kama, the sacred queens of early Sriaav history who preceded the unified Khatunate. The other organisation is the Deyan who in many cases have served as Jiran formally but who take charge in civilian spheres of trade and administration and as well as opting to have children and hold positions as clan mothers.

The Khatun

The reigning Khatun of the Kamuran Empire, HSM Kikia Hosha Sakura.

"The Khatun of the Kamuran Empire, Guide on our Heavenly Way, Head of our Heavenly Church, Entrusted with the Divine Voice of Keija, Her Sublime Majesty, Kikia Hosha Sakura" - The most frequently applied order of titles used to formally introduce the Khatun

The Head of State and ultimate executor of the Imperial government is the Khatun, the divinely blessed representative of the Celestial Mother, Keija in the Mortal Realm and Head of the Church of Heaven. She, according to the Constitution of the Empire of Kamura, has the last word in both secular and spiritual spheres though since the Revolution, the elected Khatunate has exerted its power sparingly beyond giving royal accent to legislative bills. However she nonetheless maintains the right to block legislation she deems not in the national interest or morally questionable. In ethical matters her word is considered to be the word of the Goddess and is taken extremely seriously. Under certain circumstances, a Khatun whose behaviour is judged to be unrepentantly blasphemous could have her Mandate revoked by the Compact, otherwise she must either abdicate or die before a new successor can be legitimised. So far such an instance has not happened since the last Hanayakav Khatun was overthrown in the Revolution and the elective system of succession was adopted to select those who could be trusted with such a sacred office as that of the Khatunate.

The current reigning Khatun is Her Sublime Majesty, Kikia Hosha Sakura, nominated from the Jiran and elected to the throne in SK 909 or 7575 RH, she is in the fifth year of her reign as of SK 914 (7580 RH). She was previously an inquisitor working on behalf of the Sieti Gokra, tasked with assisting in the suppression of Defilant Heresies and combating blasphemous activities such as the unapproved poaching of Yukashin and trade in 'black' totems. Sakura is considered to be a zealous advocate of Kamuran Celestialism and has placed her full support behind measures to encourage the conversion of unbelievers with the Empire, promote missionary activities abroad and passed laws expanding the Church and mandating stricter moral codes of behaviour for believers. Among her more stringent legislation have been laws restricting consumption of alcoholic beverages, banning foreign liquor outright and forbidding non-Celestialist proselytism. She and her supporting factions support a more expansionist foreign policy that strengthens Kamura's position in the Shangti and seems willing to dictate the terms of Anarian involvement in the region by force if necessary.

The Deyanrengi

A Jira enlisted in the Khatun's all-female bodyguard. She is wearing her ceremonial armour.

The Jiran is one of the two institutions forming the Matriarchal Compact (Deyanrengi). The Jiran remain a martial organisation in their capacity as an imperial bodyguard tasked with ensuring the safety of the Khatun. The Jarika is the ranking officer however the official head is the Khatun herself. From the Hanayakaav era onward the organisation was expanded dramatically and was given an greater number of other responsibilities, including:

▪ The guarding of shrines, temples and sacred places across the country.

▪ To act as a militia, enforcing laws and behaviours in line with religious doctrine.

▪ To act as emissaries of the Khatun in local communities.

▪ To relay messages from the lay people to the Imperial Court.

▪ To engage in intelligence operations on behalf of the Imperial Court.

In their capacity as a law enforcement, public liaison and intelligence agency the Jiran has become a sophisticated organisation supremely equipped for governing the country with a great amount of resources at their disposal.

A pair of Deya attending a clan council.

The Deyan is the other institution forming the Matriarchal Compact. The Deyan are a mostly civil organisation that are responsible for ruling over major Sriaav clans in their capacity as clan mothers. The Dayika is considered the highest ranking Deya of all and is elected to her position. They are typically tasked with:

▪ Managing the extensive property holdings of their clans which may provide services to the public.

▪ Managing business ventures and controlling clan finances.

▪ Providing patronage to talented individuals in the scientific, economic or cultural spheres.

▪ Advocacy for their respective areas of expertise which they are encouraged to pursue actively and publicly.

▪ Giving counsel to concerned citizens.

Usually the Deyan hail from the upper echelons of Kamuran society and have inherited much of their status from matrilineal lines of succession typical of the clans. Their wide social networks and reputations ensure a Deya can usually achieve her goals with relative ease.

The Sirketan

Though the Matriarchal Compact is considered the primary organ of government, their are other organisations called Consultative Affiliates (Sirketan) who have the right to engage in legislative debate and have certain executive powers in their respective spheres. These affiliates include:

▪ Branches of the Imperial Armed Forces of Kamura (Guntakan).

▪ The state mandated Church of Heaven (Sieti Gokra).

▪ Mandated Educational and Research Institutes (Daganaav).

▪ Mandated Trade Guilds (Rudanaav).

Unlike the Compact, these affiliates are not exclusive to women and males are well represented among them.

The Executive

A subordinate executive organ is the Imperial Secretariat (Khatuni Jimukan) which is a cabinet of advisers appointed by the Khatun. These secretaries (Jimuka) are judged to be some of the most competent in their fields and have usually had a previously good working relationship with the Khatun who allows them to execute policy on her behalf. In this capacity they are effectively the government ministers who lead the day to day business of running the Empire with the Khatun acting as overseer. They fulfil roles similar to ministers in others countries, such managing the treasury, the economy, taxes, welfare, foreign relations and defence among other areas. They are allowed to hire junior secretaries unless the Khatun objects to a particular choice of candidate. Secretaries themselves are usually selected from either the Matriarchal Compact or Consultative Affiliates, can be of either gender and can be reshuffled or dismissed by the Khatun at anytime.

The Legislature

The Sotaki Palace, meeting place of the Grand Council.

The sufficiently high ranking sisters of both organisations of the Matriarchal Compact gather regularly to convene a Council of High Matriarchs (Deyantaki) and are tasked with setting in motion more long-term government policies and are eligible to elect a new Khatun, usually from among their number.

The Grand Council (Sotaki) is a gathering of representatives of the Jiran and Deyan and Consultative Affiliates that meet on a more regular basis to propose bills and vote on legislation with the approval of either the Khatun or appointed Jimukan. When a bill is voted through it must receive the assent of the Khatun to be passed into law.

The State Church

A seminary where theological training takes place and Church Councils are convened for discussing Celestialist scripture.

The Church of Heaven (Sieti Gokra) is the state church of the Empire of Kamura and interprets the doctrines of Kamuran Celestialism (Gokraavan Yol - The Heavenly Way), the most widely adhered to religion in the country. Its clergy is allowed representation in government by virtue of its consultative affiliate status and the Khatun is regarded as its head and highest authority. It is believed a coronation ritual conducted by the Church on a young woman chosen as the new Khatun brings her to the attention of the goddess Keija who blesses the new Khatun and entrusts her with her voice. The religion recognises the power of totemic ritual and allows the blessing of various objects and living creatures with guidance as to the power of the totems created.

The Heavenly Canon is extensive and includes a whole library of sanctified scriptures compiled over centuries and ever growing with new editions that are recognised through an intense review process conducted by Church Councils (Sietakan) and with the blessing of the Khatun. Subjects of canon scripture include:


▪ Works on Celestialist cosmology, Sriaav folk legends and historical events.

▪ Codes of ethics, codes outlining the rights and responsibilities of believers, codes pertaining to non-believers and exiles.

▪ Instructional manuals covering knowledge of totems of various kinds and their respective powers.

▪ Works produced by coronated Khatuns which are considered sacred.

The Church is the first source of morality and ethics for many Kamurans and is the codifier of a rights charter that protects adherents under the Khatunate while also outlining a code of conduct for adherents to follow. Church doctrine also contributes significantly to the Kamuran legal code and most judges consult religious scripture as a part of the legal process especially in the case of a plaintiff highlighting such scriptures relevant to their grievance.

Administrative Divisions

Main Article: Jotan

Law and Jurisprudence

The Judicial System

The judicial system of the Empire holds a spacial place in the government granting it controversial powers. The Supreme Court of the Empire is a legal institution called the Mertaki (Council of Judges) composed of judges (Meran) officially appointed by the Khatun though requiring the approval of the Grand Council. Due to the precarious nature of their job which could be to contest imperial edicts, judges are protected from unilateral appointment or dismissal, the sole political matter where it is the Khatun who needs assent of the legislature. This is due to a provision written into the Constitution after the Revolution, which is meant to act as a safety valve against a tyrannical Khatun. There has been rare instances where the Mertaki has ruled against an Imperial Edict and had to negotiate with the Khatun to persuade her to back down. It every case where this has happened they have done so, though blame for rejected edicts is usually redirected away from the Khatun in public.

The Mertaki Complex is the seat of the Kamuran Supreme Court.

On a local level, the Kamuran equivalent of magistrate courts, the Mertan acts as another route for laypersons to seek redress of grievance if they feel their rights, as determined by the doctrines of the Church of Heaven, have been violated. Issues handled in this capacity concern protection of the person and property, family and clan disputes including the cases of Clan Exiles and the carrying of petitions to the Mertaki or even the Khatun herself.

Though most judges are female and usually selected from among the Deyan, males who have completed sufficient military or ecclesiastical service and display an in depth knowledge of legal matters are eligible to become judges at all levels of the system. All externally recruited judges need at least 12 years experience in a government, military or church institution. If a candidate is already in the legal profession the required experience is 8 years.

Legal Code

The Heavenly Code of the Kamuran Empire (Dol Gokraavan Khatuni Kamuraavan) is a religiously inspired legal code by which laws are passed and enforced in Kamuran jurisdiction. The code also influences how judges conduct legal proceedings in court and by which method a judgement is to be given on a case. It mandates a numerous punishments for various crimes including the death penalty for certain offences. Though a code is based on the theology of Kamuran Celestialism, it is applicable to most individuals in the Empire, whomever they maybe and whatever they're creed. Due to the pragmatic nature of Kamuran trade policy, however, lobbying by factions invested in regional trade and general concerns about the national interest have had a significant impact on the punishments mandated for particular crimes.

Legal penalties under the Heavenly Code include various levels of fines and levies, community service, military service, indenture, lashings, banishment and death. The most common form of capital punishment in the Empire is beheading, though garroting and mandatory seppuku are also ruled from time to time. At sea, keelhauling is sometimes carried out by the navy for maritime offences. Historically, Celestialist doctrine has decreed that cruel or gruesome punishments that cause a great deal of pain are uncivilised and immoral so these were abolished in Kamura long ago. The Kamuran government still insists that the death penalty is appropriate for some crimes, however, in order to prevent chaos. Capital offences in Kamura include murder, rape, depraved acts of cruelty, treason, desertion, illegal smuggling and forging the national currency.

Kamuran subjects are granted some rights to self-defence that may allow them to kill an attacker. Certain law enforcers have the right to kill hostile or dangerous criminals on the spot.

Extraterritoriality

A minority of foreign individuals residing in Kamura are granted some legal exemptions from Kamuran laws. Generally if a foreigner commits a crime serious enough they are banished from the Empire. A few crimes that harm the national interest or are particularly callous may still receive mandated punishments according to the Heavenly Code.

Military

The Armed Forces of the Kamuran Empire (Guntakan Khatuni Kamuraavan) are the combined land, naval, air and special forces defined under one organisation. The Kamuran military has undergone a major program of reform and technological advancement in recent decades to be able to effectively match Anarian powers who have established themselves in the Shangti. Kamuran military commanders are currently confident of the capabilities of the their forces in the face of foreign aggression by local or global rivals in Kamura's sphere of influence.

Land Forces (Jirakan)

Troops of the Jirakan conducting rifle drills.

The Jirakan are the main branch of the military tasked with engaging in land warfare and are in possession of modern infantry equipment, artillery and land-ships. Considering the likelihood that the army will have to conduct amphibious landings in the event of war, all troops are trained as part of amphibious war exercises aimed at establishing beachheads in foreign territory and perfecting out-of-supply tactics to prepare units for the risks involved in employing this war doctrine.

Naval Forces (Senakan)

The Senakan 3rd Fleet carries out manoeuvres offshore.

The Senakan is the pride of Kamura, her huge naval forces, among the largest in the world. The post-Revolutionary administration has spared no expense in making sure Kamura's naval capabilities are brought into the 75th century and the transition to metal-clad vessels is largely complete with most also using steam-powered propulsion, removing age-old reliance on nautical winds and improving operational flexibility. The Senakan is able to conduct regular naval patrols of the Shangti and it's trade lanes, has extensive troop transport capabilities and can get anywhere it needs to quickly. Though some rival navies have larger, better engineered ships they are limited in number and the Senakan can equalise engagements with these navies using exemplary tactics and a home advantage.

Air Force (Sorakan)

This Shikatai has donned an ornate mask and headdress to conceal his identity.

The Sorakan is the newest addition to the armed forces and serves as it's air force. It has a fleet of relatively new airships that serve in valuable roles as reconnaissance and air support and have the advantage of being able to engage in land and naval theatres of war. There is approximately one airship at Kamuran military disposal for every four naval ships. This still makes it a sizeable fleet by Gothan standards.

Special Forces (Ninjakan)

The Ninjakan are the special forces of Kamura and are steeped in tradition. Ninjakas (Masculine: Ninjakai) have been a part of Kamuran culture for centuries and initially started as hired assassins on behalf of rival clans as back as the Muurvan Era. Today the best of their craft are recruited to the Ninjakan to serve the Empire and it's more clandestine goals which include assassinating enemies, sabotaging enemy targets and completing stealth missions. Serving Ninjakan must be able to master the art of stealth, close quarters combat, survival skills and use of a variety of weapons.

Enforcers (Shikatan)

The Shikatan are a branch of operatives tasked with leading the most serious missions undertaken by the Kamuran Armed Forces. A Shikata (Masculine: Shikatai), is bound to keep their identity secret to all but the most trusted subordinates for as long as they serve and usually hide their faces behind ornate masks. Often their missions entail confronting organised crime syndicates, religious fanatics and traitors to the Empire directly and in person so they're lives may be threatened on a regular basis. They are however entrusted with the most extensive military assets available to complete these assignments and are afforded a rank equal to a general or an admiral. The number of Shikatan active at any one time is usually estimated to be in single digits and when one is called to a locality it forewarns of potential trouble.

Economy

One of many tea plantations within the Empire.

The Empire of Kamura has one of the largest economies in Gotha with a Gross Domestic Product (GDP) of 1.47 billion . It is a rapidly industrialising, mixed economy with an output comparable to those of Anarian nations.

With respect to foreign trade, the key economic sectors are manufacturing and agriculture. The Empire's growing industrial complex has become increasingly competitive in consumer goods markets around the world, producing high quality goods for a wide variety of purposes. It also has a large a agricultural sector that produces large quantities of rice, soybeans, potatoes, fruit etc. A major cash crop is tea which makes millions every year for the Empire and the nation's tea suppliers are among the richest business concerns on the planet.

Agriculture

Thousands of Kamurans make a living through the fishing industry.

The Kamuran agricultural sector is very diverse in it's practices and products. Arable farming is engaged most intensely in valleys and coastal regions due to rugged and densely wooded terrain across much of the Empire in both insular and continental regions. Much of the landscape is dominated by rice paddies and tea plantations which are the highest produced agricultural exports. In northern regions, production shifts to hardier crops such as soybeans and potatoes with pastoral farming more prominent in Kenhara and Hwandeon. The most common domesticated animals are goats, pigs, buffalo and poultry which are all harvested for their meat and hides. Horses, Buffalo and Elephants are regularly bred as mounts and beasts of burden. Dairy farming is practised among the Sriaav who use goats milk to produce various products including cheeses, yogurts and alcoholic drinks.

Offshore the seas surrounding Kamura are rich with varieties of fish and shellfish and her Empire's waters host many different aquatic environments ranging from cool, currents abundant with krill in the Arctic Straits to the vast coral reefs of the Zhando Coast. Dried fish products and caviar are valuable exports and considered delicacies from Yan to Vittmark. Recently the region has seen the rise of a lucrative aquaculture industry taking advantage of Kamura's many sheltered bays and coves. Another important sea-based industry is whaling and by extension sealing. Products such as whale oil, whale meat, blubber and hides are in high demand across Gotha and Kamura is in a prime location to meet that demand being located near two oceans.

Resource Extraction

Coal mine in Hanhara.

The Empire of Kamura has modest deposits of natural resources of it's own and lacks some key strategic resources posing a challenge for it's developing industrial economy. Most substantial mineral deposits in integral Kamuran territory are on the islands of Ikhisa and Hanhara and thus these host most of the mining industry. They extract large quantities of precious metals like gold and silver alongside more practical coal. Industrial metals, such as Iron, Copper and Lead, are noticeably scarce however which has led Kamura to rely on it's extensive trade web for these metals usually sourced from Continental Davai. The massive mineral deposits of Kisaga to the north have tempted Kamuran colonial endeavours to integrate parts of the peninsula in order to gain exclusive access to them and secure them for the Empire. As an alternative fuel source to coal, the Hwandeon Archipelago has large deposits of petroleum and natural gas that are beginning to be tapped.

The Empire has substantial lumber and natural fibre resources though due to environmental concerns stemming from religious doctrine, the government strives to maintain logging at a sustainable scale. They have to contend with the high demands that come with being and industrialised and maritime power however that demand much of Kamura's forests. Anything from logs to planks, furniture to paper is produced in the Empire for home and foreign markets and wood is still used to make boats and ships.

Manufacturing

Most manufacturing in Kamura is done in the cities which are hubs for raw materials that have been extracted from surrounding regions. These raw materials then go into producing the high quality goods that power the Kamuran export machine that's spearheading the industrialisation of West Davai and other less developed regions. These products include a wide variety of products such as machine parts, metal alloys, motor vehicles, gold bars, furniture, paper and silk. A number of large Kamuran cities have expanded because of some kind of manufacturing industry. Shuido, the Imperial Capital, is a marketplace for the export of electronic goods like radios, telephones, gramophones and the such as well as being a major shipbuilding port.

Trade

The trade policy of Kamura has been to mobilise it's long-term role as a major export economy, acting as a conduit between markets, towards the goal of obtaining the necessary resources for it's heavy industries. This has proven very achievable due to Kamura's extensive trade web and large maritime presence but Kamura must maintain dominance of the Shangti in order to maintain it's resource security. It must also ensure it maintains a monopoly on trade in West Davai and limits Anarian contact with Yan and other mainland powers that could upset the fragile balance of the region. Kamura maintains a relatively open policy with Anarian nations concerning it's own domestic markets, to further improve the living standards of it's citizens and expose it's society to new technologies, while placing heavy tolls on foreign shipping passing through the straits between it's islands on route to mainland ports.

Some economists in Kamura have suggested, as part of an effort to further consolidate the resurgence of her commercial dominance, that the Empire should bankroll the economic and industrial development of West Davai in order to create even larger markets and trade opportunities for Kamuran business. However, critics of this idea have warned this would empower potential rivals on the mainland that could harm the Empire's position in the region.

Science and Technology

Kamura has been very effective at ensuring it has reaped the most out of the ever shrinking world of Gotha as it has opened up to interactions with new powers on the far-side of the world. While many nations beyond Anaria have fallen behind technologically and succumbed to foreign occupation the proud Sriaav have seen the value of being open to new ideas and if possible improving on them or adapting them to suit themselves. This is is how they have maintained their edge in the Western Hemisphere. As such Kamura now produces many of the same goods Anarian nations do, often as original variants of acquired blueprints. Anarian engineers that have surveyed Kamuran prototypes of Anarian designs have apprised their work for being as good if not better than the originals.

Civil Engineering

In the sphere of civil engineering, the Empire has spearheaded a program of large infrastructure projects aimed at developing transport and communication networks across each Jota in the country beginning with the core Home Islands, Ikhisa and Hanhara, which as of the year 7580 have highly sophisticated residential and industrial complexes matching the levels of development seen in the civil infrastructure in Anaria. Both core isles have their own 'urban corridors' composed of a single central railway line connecting rapidly growing trade and manufacturing hubs. This is now where the bulk of the population of these isles reside following the growth of industrial jobs along these axes which on Ikhisa stretch from east to west along the south coast of the island and on Hanhara from north to south through a central rift that connects the port connection from Ikhisa to the Imperial Capital, Shuido, located on the south coast. Other railways exist as tributaries of the aforementioned routes, connecting mines and holy sites to the network, or as port to interior connections in the outlying territories.

An elevated railway passing through Outer Shuido.

Across the Empire it is urban settlements that have been the traditional entry points to wider regions that have benefited from modernising the infrastructure the most. Kamuran cities have had a fairly advanced plumbing and waste management systems for centuries that have ensured they have been hygienic places to live for their inhabitants. The growth of most of these settlements in recent years has led to a strain on the old Hanayakaavan infrastructure and urban administrations have turned to new Anarian inspired designs for water treatment systems. This include modern reservoirs, automated water pumps and even home plumbing and central heating, giving residents their own private access to utilities. Most cities also have been electrified and have citywide street lighting, telegraph systems and mains electricity.

Media and Communications

The laying down of the Imperial Telegraph Network.

Kamuran society has been transformed by the rise of mass communication, especially broadcast media. Most well off households now have access to telephones, gramophones, radios and televisors which allow citizens to communicate and enjoy audible or visual entertainment. Bars and tea houses also purchase such items for the benefit of their customers and cinemas have opened across the country meaning most urban Kamurans have access to modern mediums of entertainment in the form of music, radio and television stations and movies. There has also been a growth in print media in the Empire recently and thousands of copies of various newspapers and editorials are purchased daily covering all manners of subject matters. The growth of mass communication in Kamura has been taken advantage of by the government and all nationwide television and radio networks are obliged to broadcast the Khatun's messages to the nation.

Due to the Empire's scattered geography, made up of islands, enclaves, ocean straits and mountains, the construction of a nation grid for communication and energy transfer across it's extent has been challenging. The Imperial Telegraph Network has only recently connected all the major landmasses of the country but already the Sirketan has laid down plans to develop a wider grid encompassing the whole of the Kamura's 'Near Abroad' from the Prosperity Coast to the Yan Basin. The ITN is already connected to nearby Anarian possessions Fisks and the Andrea Islands and from there the Trans-Gothan Telegraph Network.

Consumer Goods

A Kamuran made Kittoka. Natural Gas powered.

Kamura has become the main exporter of high quality consumer goods and is particularly well renowned for it young rapidly expanding electronics and automobile industries. The Empire typically imports large amounts of raw materials from surrounding tributaries of it's trade web and in exchange exports anything from power generators to radios to motor vehicles. The markets of West Davai are most profitable due to them being beholden to Kamuran protectionism and geographically contained. To further sharpen their commercial edge, Kamuran companies have engaged in a conscious effort to steer technological development across the Shangti Rim in such a way as to undermine Anarian competition. One such example has been on the part of her automobile industry which has aimed to produce cheaper, mass produced but durable automobiles for domestic and neighbouring markets that utilise gas-fuelled engine designs requiring either refined natural gas or propane as fuel. This is contrary to Anarian designs that are mostly powered by liquid petroleum and have been rendered impractical for use in the Shangti region outside of Anarian colonies due primarily to the limited supply infrastructure for their required fuel.

Natural Sciences

In the area of Natural Sciences, Kamuran scientists have a long heritage of research and endeavour to look back on. As far back as the Muurvan Era, there is evidence of Kamurans having a detailed understanding of astronomy, agriculture, chemistry and medicine. Later the Hanayakaav were able to conduct long distance maritime voyages using knowledge of navigation, weather and natural migrations and developed an understanding of human anatomy, biological systems, seismology, hydraulics among many other fields. Industrialisation has brought to Kamura new ways of applying knowledge of the natural processes of Gotha and made life easier, more productive and safer for it's inhabitants than ever before.

Demographics

Ethnicity

Main Article: Sriaav
A group of Sriaav ladies holding council.

The majority ethnic group in Kamura are the Sriaav who account for at least 75% of the population in integral Kamuran territory. The Sriaav have a high degree of internal diversity owing to the geography of Kamura much of which is spread across many islands. The native Sriaav communities of Hanhara, Ikhisa, Kenhara and Senoka each have their own cultural traditions, Kamuran dialects and physical traits that have diversified over the centuries. Large numbers of Sriaav have also lived on the adjacent coasts of mainland Davai and Altaia for many generations and have developed their own identities. Having being the centre of a major maritime trade empire, Kamura has been influenced by foreign cultures and innovations that have enriched the character of Sriaav cultural regions in different ways which the broadly speaking leads Davaian cultural influence to make way for Altaian cultural influence the further west across the Empire one goes.

The Hwando are well-known for having much lighter hair and skin than most West Davaians.
Tea pickers who likely migrated from Yan or Xiangren Country.

The next most prominent ethnic group are the Ameratsu, mostly of the Hwando (Hvva: pronounced Hava in Kamuran) nation native to the Hwandeon Archipelago and Nyokha. They make up at least 10% of Kamura's population. Hwando enjoy legal equality with Sriaav subjects of the Empire and have been commended for their peaceful trading culture that has adapted to operating under Kamuran oversight after many centuries of integration. Though fully incorporated into the Empire, Hwaavan Jota, the administrative region occupying the main areas of Hwando settlement, has retained much of it's Samzayid character and a majority of it's inhabitants sport striking blond hair and pale skin tones.

Most of the remaining 15% of the population belong to Yan-Xiang peoples of the Xiangren and Penduan ethnic groups. Most of these populations live on Continental Kamura and are officially given 'Guest' status and considered lesser subjects of the Empire. The lands of Integral Kisaga and Janbian are considered Sriaav naturalised homelands and only full subjects of the Empire can be recognised as natives. An exception is made for the Zukhuan nation on the islands off the Furong Coast who are an indigenous people of Xiangren ethnicity who have had greater exposure to Sriaav culture and are being assimilated at a rapid rate. Migrants from across West Davai can be found in urban and industrial areas across the Empire, providing Kamura with her main source of immigrant labour.

Other significant ethnic minorities in Kamura include numerous communities of Altaian and Raian nationalities who could have come over in the capacity of merchants, diplomats, migrant workers or slaves (prior to emancipation) and more recently Phasians and Anarians who conduct business in the region.

Language

Main Article: Kamuran

The Kamuran language is the official language of the Empire and the sole confirmed extant member of the Sriaav Languages family. Though the language is split into many divergent dialects across the Empire, none is considered another language. The differences between these dialects is significant enough to require the standardisation of an official dialect that is called Imperial Kamuran and based on the dialects of Hanhara, particularly the southern half of the island around the Imperial Capital, Shuido and it's environs. Since the large-scale standardisation program of the mid-75th century, most of the younger Kamurans can understand the Imperial dialect that has meant administering the Empire has become easier than it used to be. Many older people still stick to using archaic dialects, however, and accents remain strong and distinct in many regions of the Kamuraphone World. The overwhelming majority of the Empire's subjects are capable of at least a basic level of Kamuran though some isolated pockets of Outer Kamura speak Davaian minority languages predominantly, including Samzayid and Yan-Xiang languages.

Many Kamurans have extensive overseas commitments in the spheres of military, commercial and diplomatic affairs so they are often capable of conversing in foreign languages and polyglots are not rare in the Empire. Besides the Hwando language which has native speakers within the Empire, other languages you'll expect worldly Kamurans to understand include Yannic, Xianic, Medaruese, Xholtecan, Hallish and Pastanan.

Religion

The Star of Keija, official seal of the Sieti Gokra.
Main Article: Kamuran Celestialism

The vast majority of Kamurans (90%>) are practitioners of Kamuran Celestialism, the state religion of the Empire. Celestialists constitute the religious majority in most areas with all believers officially recorded as belonging to no denomination but a unitary faith headed by the Sieti Gokra and the Khatunate. Sriaav and Samzayids living within the Empire almost universally follow the religion in some capacity with most Davaian migrants adhering to Shuocian Religions which are similar belief systems. The government actively encourages conversion to Celestialism which can be a route towards attaining full citizenship rights for legal 'Guests' of Yan-Xiangren minorities.

Education

The majority of Kamurans, male and female, are able to have a legally mandated education typically lasting 8 years in total. Primary education is from the ages 7-11 and secondary education from 11-15 with vocational apprenticeships commenced concurrently, usually with a family or clan enterprise. At the age of 15 national service begins with both genders being enlisted into either in a military or civilian capacity and must continue till at least the age of 20 during peacetime. From 16 onward a citizen of the Empire can begin further education programs with a wealth of elementary, vocational and in the field experience bequeathed to them by the intensely structured mandatory education system. Higher education institutions include Universities of various academic specialisms, Church seminaries for theological study and training for the priesthood, Military academies, the Civil Service and the Mertan (Law). Women can choose to pursue a career in Matriarchal organisations including the Jiran and the Deyan, the former would require some-kind of military and ecclesiastical training and the latter engagement in clan affairs. Roughly 20% of fully emancipated subjects in the Empire have a higher education diploma.

Among lesser subjects, accounting for most Yan-Xiang minorities education levels are lower and education is not mandatory. There have been efforts by some establishment figures to expand education provision to these groups with the hope that they could be Sriaavised and converted to Celestialism, however, this has met with opposition from some conservative factions who do not believe the Yan-Xiang can truly be Sriaav and are valuable as an indentured workforce.

Society

The society of Kamura and the Sriaav nation generally is shaped by several different divisions and hierarchies of which the most defining are gender, the clan system and minority status. Privilege and expectation are often influenced by these factors though not always necessary to an individuals disadvantage. Some degree of social mobility and opportunity has always been a part of the Sriaav social model going back generations and occasionally lower ranking individuals can rise to the top though for most Kamurans the rigid structures in to which they are born tend to predict what cause their life will take.

Gender

Unlike most societies of Gotha, Kamura is considered to be matriarchal and matrilineal in structure broadly speaking. The only other prominent society comparable to the Kamuran model is Amberia, another island based clan society and maritime power. The structural development of these societies has been radically different, however, with matriarchy in Kamura being justified as part of the pervasive religious doctrines of Kamuran Celestialism. The religion preaches that though there is a male and a female deity, it is only the goddess Keija who interacts with creation while her consort Otojai is not directly influential. Women hold high status in the religion as independent actors, mothers and perceived possessors of greater totemic power. Totemism also seems to validate this status as it's believed multiple men can father one child though sharing their spiritual aura when having sexual contact with their mother, a concept academically called partible paternity, while a child can only ever have one mother. Reflecting this, polyandry is permissible in Kamuran society.

Historically within Kamuran power structures women have never had to struggle for rights and privileges like many of their Gothan counterparts and certain cohorts of women have been revered as authority figures since ancient times when the divine Kama were afforded their mandates. It is unclear how the practice of Kamuran Matriarchy began and if it was a Sriaav innovation or inherited from some other culture group that existed in Kamura before. It is an institution that has survived many transitional periods throughout Kamuran history, from the early unification wars to the great maritime empire that came to dominate West Davai and the Shangti Ocean. Today the Khatunate and the Deyanrengi are the most prominent organs of government and govern with religious legitimacy in the eyes of the masses. There is a substantial female presence in law enforcement and the military also, mostly under the umbrella of the Jiran or in support roles though a few dedicated 'Amazons' (The rough translation of Jiran) exist.

Men in Kamuran society are generally encouraged to focus on their chosen disciplines and be conscientious at work, whatever it is they are doing. In return Kamuran men gain a valuable support structure, an honest income and bring honour to their clan. Most men will spend a great deal of their lives overseas and at sea in the capacity of soldiers, sailors, traders, missionaries, explorers or fishermen. No doubt the sweat of these men has proved critical in extending the Kamuran Empire across a wide area while their women act, in greater numbers, as custodians of the homelands.

Marriage and Family

Regarding marriage, their are two types commonly seen in Sriaav society, casual marriages and line marriages. A casual marriage arrangement will be short-term, usually for the purpose of conceiving a child after which they are often dissolved and the spouses can pursue other partnerships, while line marriages are more long-term plural arrangements that are popular because they allow for prudent marriages of convenience and desired marriages for love to be solvent concurrently, a common conflict of interests especially among the higher clans. Regardless of whichever type of partnering, the baring of children is considered the key functional purpose of marriage in Kamuran eyes and all spouses of a marriage are expected to support the children produced from it on a permanent basis with exceptions made for exiles who've committed major transgressions. As a result of aforementioned marriage customs, Kamuran parenting is communal with children having several prominent adults in their life as the grow up, though they are always aware of their biological parents. Generally speaking if family is to be acknowledged in the Kamuran society it should be regarded as functioning on much larger scale than in most other cultures.

Clans

The Clan or Ikha is smallest social unit above the family, though the concept of the latter is rather nebulous in Kamuran society due to the practice line marriages. Often men and women can be connected to multiple partners simultaneously with children brought up in a communal fashion with spouses who have born children through the marriage being sworn to protect and support all children of the marriage. This bond forms the central network of a clan and is usually lead by a senior matriarchal figure usually descended from the clan founder called a Deya. This matriarch can be at various stages in life and often her status on a particular sphere of affairs for the clan is merit based. Men could attain consultative status on areas of expertise as well though official leadership, out of respect for tradition is usually held by a woman. Sometimes the nature of clan leadership becomes a more communal affair if a clan has several effective leaders in it's pool.

Kamurans have always been opportunistic people when seeking to obtain good standing among their neighbours. It is mainly through the activities of the clans and their affiliated ventures that the Empire has effectively expanded their influence across Davai, Altaia and Raia. Initially the early Kamurans established themselves as curriers and privateers and clans often set up their own companies and grew wealthy and prominent. With this new wealth and the rise of Kamuran Mercantilism clans began diversifying and their companies became involved in various trades and crafts. Though the clans were beholden to maintain realm peace under the Khatun, rivalries over resources developed and were often acted upon in a manner of subterfuge at worst with ninja contracts. Much of the time though clan rivalries were considered friendly and in good nature, seen as encouraging the refining of skills among members and coming up with atypical solutions which gave the clan advantages. Following the Revolution, the Deyanrengi could reap the benefits of centuries of Kamuran involvement in lands overseas which often produced lucrative resources and occupied strategic locations.

Across the Empire, clans hold a prominent place society as a fusion of family and dynastic identities and agents of political and economic influence. A typical clan can be identified by it's name and it's banner which is usually composed of the name written in script (either archaic or modern) and its signature colours. Large clans tend to be proficient in many different areas of trade, industry, government and the military whereas smaller clans are often much more specialised and seek excellence in particular craft. Often clans stamp their name on their businesses and companies and fulfil a very similar role to corporations and co-operatives found in Anaria. The culture surrounding wealth in Sriaav clans generally encourages spreading wealth to all members so that no member may suffer poverty, in return though any member who is able must ensure they either generate wealth for the clan or prestige. A few members are engaged with providing for the other members welfare and provided for them internally. Among the larger clans, who have grow exceptionally wealthy, a stratification of living standards has developed with higher ranking members and their closest kin enjoying luxurious lifestyles, something many other Kamurans, either though envy or tradition, consider dishonourable and the rich are often derided as soft and decadent, usually from outside their own clan.

Minorities

As an imperial power with major international trade networks stretching across it's territories, Kamura has always attracted travellers from overseas passing through for various reasons. Kamurans have interactions with the world beyond their shores daily, be that meeting immigrant workers from Davai, Altaia and Raia, tourists from as far away as Ithrien and Anaria, observing ships passing though Kamura's maritime straits or enjoying foreign beverages and cuisine. The culture of the main Home Islands is very cosmopolitan though Sriaav still make up the majority of the population and Kamura continues to display a surprising level of cultural autonomy. In Outer Kamura, on the Hwandeon Archipelago and the Davaian Mainland, their are substantial communities of Davaian native groups who are majorities in some regions. This include the Hwando, a Ameratsu people that settled Hwandeon and Nyocha prior to their acceptance of Kamuran governance on equal terms as the Sriaav. On Continental Davai, ethnic relations are more tense with Xiangren and Penduan minorities being considered 'guest' populations in areas the Sriaav regard as being naturalised territory for centuries. In Kisaga, Sriaav settlement programs are still ongoing with the goal of incorporating more of the Peninsula into the Empire. Most cheap labour in the Empire is carried out by Xiangren and Penduan 'coolies' who are typically low paid and lodged in their own districts of Kamuran cities and industrial towns with many effectively being indentured to the service of their employers for the duration of their stay in Kamura. It is worth mentioning that officially slavery is illegal in Kamura however.

Relating to sexual minorities, homosexuality is generally accepted by Kamuran society and many line marriages accept same-sex partnerships if that reconciles one's orientation with ones obligations to bare children. With regards to racial miscegenation, Kamurans can be quite arbitrary in their attitudes with some clans preferring to keep to Sriaav and maybe Samzayid matches, while others may be open to relations with Altaians or Anarians. Yan-Xiang and Raian matches can be expected to be met with disapproval as are those occasional foreigners who are regarded as too exotic or unfamiliar.

Culture

Architecture

This clan longhouse is a typical example of Kamuran wooden architecture.

Kamuran Architecture comes in a rich plethora of different styles which each city, region and island in the Empire often displaying it's own character through it's monuments and buildings. The most broad similarities to be observed are the preference for wooden structures employing complex crafting methods designed to improve their resilience against natural disasters be that ground-quakes or cyclones which occur in most regions of the Empire. Wooden construction is a generally cheap and easy to supply and maintain, owing to abundant timber, and wooden walls and supports can be lacquered to preserve the material for long periods. Wood is also easy to shape and craft into ornate designs for aesthetic appeal and this is often combined with bright paint or even gold or silver coating if one can pay for it. Kamura also hosts a number of large stone buildings, often acting as palaces or public buildings, though these are consciously built to be wide, relatively flat and sturdy, possibly with groundworks aiding structural stability. Most of these stone buildings are very grandiose in style considering they usually have filthy rich investors to be laid down in the first place, typically state institutions or incredibly resourceful clans.

Military Fortification

An artistic depiction of one of the Empire's largest coastal citadels.

Concerning military fortifications, Kamuran designs range from compact, elevated ordinance towers to large multi-tiered citadels. The largest and most imposing of these fortifications are typically located near the frontiers of the Empire and the Home Islands are considered sufficiently secure away from the straits which are lined with ordinance towers. The Igurtoran (Eagle Towers) is the most commonly seen military structure in the Empire, the style of which changes depending on the nature of the local area. It is elevated on a steep earthen mound with low walls around the precipice sometimes with integrated battlements. Within the walls is a flattop upon which a tall round tower, often stylised with multiple roof awnings, stands. This tower can host dozens of gun placements to provide artillery coverage in all directions and is typically placed on headlands near maritime straits or atop high ground. Often an Igurtora can double up as light-beacons for shipping which has the added advantage of providing a searchlight at night.

Urban Design

A high rise Qitora rises behind an administration complex in Shuido.

A few structures of Kamuran design are regarded as being symbolic of the country and are among the most common images of Kamura seen by foreigners in distant lands. Perhaps the most obvious example to any visitor to a Kamuran city would be the Qitoran (Jagged Towers) which are essentially tall pagodas which, due to the development of industrial building techniques, have been allowed to get so tall they have earned the epithet 'skyscrapers' by some observers. They exist in many numbers across the Empire and their are roughly 300 Qitoran in Shuido alone. Despite modern innovations, however, urban administrations have insisted that the architecture of their cities should remain characteristically Kamuran and thus arching roofs and native ornamental styles predominate while functional industrial structures are typically subdued on Kamuran skylines.

Art

Lady of the Vines, an example of Anarian-influenced Kamuran painting.

The world of Kamuran art is abound with creativity inspired by age-old Sriaav tradition, religious devotion and more recent foreign influences. The Sriaav were among the first cultures to develop sharp and complex painting techniques including vivid and colourful murals that date back to the Muurvan Era and show expressive images of people and landscapes. Later Kamuran artists adopted many new techniques that diversified the variation of colour and texture of their art and the rise of printing allowed for the proliferation of artwork of high quality. Throughout most of the Hanayakav Era the tradition of 'flat art' continued in Kamuran art and it is since the 7300's that scale of depth has begun to be applied to Kamuran painting and print mostly under the influence of Anarian techniques, especially those of the Pastanan Masters. This has allowed Kamuran culture to be expressed in exotic and modern styles and many contemporary Kamuran artists can sell their pieces are far away as Anaria or Ithrien.

Performing Arts

Kamura has a rich scene of theatre, dance and music. Like most mediums in Kamura, the styles of these art forms have a high degree of variation across the Empire and in Kamuran cities these influences often merge together along with international styles creating a vibrant performance industry. Recently with the rise of the Radio, Gramophone and Televisor, this industry only seems to grow and music in particular seems to be making an impact on the Kamuran zeitgeist with a number of new record companies scouting for new and experimental musicians which can find success in domestic markets and even abroad. The domineering cultural influence of Kamura in the Western Hemisphere and a taste for the new and strange has seen Kamura become a successful cultural exporter and Kamuran media is frequently a subject of curiosity and interest across Gotha.

Fashion

Fashion in Kamura, due to it being a particularly intimate expression of personal identity, has been influenced by society greatly. Women's fashion especially is quite different from many places in Gotha owing to most women's lives not being as sedentary and requiring practical adaptations. This means trousers are more acceptable and common for women but otherwise shorter skirts are the rule rather than long dresses which are reserved for formalities. Younger women are not oppressed by modesty stipulations to the extent most Gothan women are and may wear skirts above the knee which can be shocking to foreigners from more conservative nations. Otherwise Kamuran fashion for both sexes is profoundly influenced by Davaian styles with a few Altaian elements occasionally seen and is quite loose fitting, particularly for men. Usually Kamuran textiles are made of linen for everyday wear and silk for luxury or upper class wear and regularly dyed with rich colours and patterns.

Though some Kamurans have adopted Anarian fashion ideas with enthusiasm, in popular culture Anarian clothing is often ridiculed as being clunky and restrictive and a frequent butt of jokes.

Cuisine

A serving of tea from one of many thousands of strains grown or traded by Kamuran tea corporations.

The great variation seen in Kamuran cuisine has been amplified by geography, local cultures and foreign trade exchanges. Some historians like to claim it was more than anything else the pursuit of exciting taste sensations that paid for the Kamuran Maritime Empire. The most popular trade goods transported by Kamuran shipping magnates were foodstuffs like spices, herbs, oils and cash crops like tea or cocoa which were not only sold to trade partners but domestic markets also. As such Kamura has had a rich pallet of ingredients for it's cuisine since at least the early Hanayakaav Era and Kamurans have adopted foods that originated in Davai, Raia and Altaia as their own over the course of centuries. In major cities like Shuido you'll find a great many concoctions for sale such as a curry that mixes Raian spices and coconut with Altaian chilli peppers and Kamuran prawns or a stir fry made from Kisagan root vegetables and garlic with Xianic spicy chicken or Kamuran whale-steak and vinegar.

A quirk of the Sriaav is that they are largely lactose tolerant which is strange for a West Davaian people. As a benefit of this Kamura has developed a sizeable cheese industry based mainly on goats-milk products and reasonably diverse. Cheese is a particularly important part of the cultural identity of Kenhara and Ikhisa in northern Kamura.

Beverages

Kamura produces a diverse selection of alcoholic and non-alcoholic beverages. Due to recent restrictive laws imposed on alcohol by the reigning Khatun some strong spirits like Birinsirin, a coarse and heavily distilled rice-based drink, have been banned and the less potent Birinsake, 'rice wine', is the most commonly consumed alcoholic beverage in Kamura. Lower strength alcohol brewers, mostly of beers and wines, have however seen a boom in trade recently due to a concurrent law banning foreign alcohol imports due to there alleged 'subversive effects' on Kamuran society. Nonetheless, these prohibition laws have increased bootleg activities of illegal alcohol and worsened the smuggling problem.

The most widely enjoyed beverage in Kamura is clearly tea a major, native cash crop that has been a major source of wealth for Kamuran landowners for centuries and is one of the Empire's largest economic concerns. Kamuran markets have hundreds of varieties of tea strains available to consumers sourced from across the Empire and beyond. Recently, the powerful tea corporations have been attempting to procure new tea strains from far flung corners of the world and the chances are if you met a Kamuran in Tzeraka for example, they would be in some way linked to the tea industry. Due to their global connections the tea corporations have also been the first to introduce Kamurans to coffee which has only become common in the Kamuran sphere recently.


   Kamura   
General Kamura
History of Kamura

Muurvan Era, Hanayakaav Era, Kamuran Revolution

Culture and Society

Languages: Kamuran, Hwando
Religion: Kamuran Celestialism
Ethnicities: Sriaav, Ameratsu

Government of Kamura

Institutions:
Currency: Koku

Military

Army, Navy, Air Force

Famous People Historical:

Current:

Geography

Regions:
Administrative Divisions: Jotan
Cities: Shuido (capital city)

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